Staff Software Engineer, XR Graphics (iOS/Metal) on-site in San Jose, California, United States. Google is seeking a senior software engineer to join the XR Graphics team to build the graphics tools and render pipeline for the Android XR platform. You will work across shader compilers, graphics APIs, tools, and drivers to optimize the performance of the graphics stack and collaborate with hardware providers to establish best practices for XR rendering. You will work with a variety of graphics hardware and low-level APIs, focusing on real-time rendering and maximizing GPU utilization. The role also involves leveraging iOS Metal expertise to optimize performance on iOS devices. Responsibilities include adapting, building, and launching first-party XR experiences for iPhones paired with next-generation wearables by developing an open-source, low-level GPU profiler; hyper-optimizing the rendering backends for XR's 3D engine; refining the Vulkan graphics rendering model on mobile; developing low-level graphics software such as shaders for distortion correction and rendering algorithms for VR; and designing and launching cross-platform XR APIs and SDKs at the intersection of graphics APIs, graphics drivers, and 3D processing. This is part of Google's XR team, aimed at combining AI and XR to power future devices and experiences.
Staff Software Engineer, XR Graphics (iOS/Metal) on-site in San Jose, California, United States. Google is seeking a senior software engineer to join the XR Graphics team to build the graphics tools and render pipeline for the Android XR platform. You will work across shader compilers, graphics APIs, tools, and drivers to optimize the performance of the graphics stack and collaborate with hardware providers to establish best practices for XR rendering. You will work with a variety of graphics hardware and low-level APIs, focusing on real-time rendering and maximizing GPU utilization. The role also involves leveraging iOS Metal expertise to optimize performance on iOS devices. Responsibilities include adapting, building, and launching first-party XR experiences for iPhones paired with next-generation wearables by developing an open-source, low-level GPU profiler; hyper-optimizing the rendering backends for XR's 3D engine; refining the Vulkan graphics rendering model on mobile; developing low-level graphics software such as shaders for distortion correction and rendering algorithms for VR; and designing and launching cross-platform XR APIs and SDKs at the intersection of graphics APIs, graphics drivers, and 3D processing. This is part of Google's XR team, aimed at combining AI and XR to power future devices and experiences.
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