NVIDIA is seeking a Linux Graphics Software Engineer to join the Linux Graphics driver team. This is an on-site position in Santa Clara, California, United States. The role involves architecture, development, and automation of Linux Vulkan and OpenGL graphics software for NVIDIA GPUs, along with enhancements and maintenance of existing features, and testing to ensure driver quality. You will define, design, develop, and automate professional and consumer Linux graphics software; develop and maintain software technologies for NVIDIA GPU hardware on current and upcoming Linux-based operating systems; collaborate with test automation to achieve outstanding feature quality and timely regression detection; and work with global teams including software, hardware, architecture, and OEM support. Requirements include a Bachelor's or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience), 3+ years of hands-on experience developing graphics system-level software for Linux, 3+ years of C and C++ programming, and strong communication skills. Desirable extras include prior Linux gaming development and deep knowledge of Linux OS concepts such as memory/resource management, scheduling, and process control. The base salary range is 116,000 USD - 189,750 USD, with eligibility for equity and benefits. Applications are accepted until July 28, 2026. This posting is for an existing vacancy. NVIDIA is an equal opportunity employer and does not discriminate in hiring or promotion practices.
NVIDIA is seeking a Linux Graphics Software Engineer to join the Linux Graphics driver team. This is an on-site position in Santa Clara, California, United States. The role involves architecture, development, and automation of Linux Vulkan and OpenGL graphics software for NVIDIA GPUs, along with enhancements and maintenance of existing features, and testing to ensure driver quality. You will define, design, develop, and automate professional and consumer Linux graphics software; develop and maintain software technologies for NVIDIA GPU hardware on current and upcoming Linux-based operating systems; collaborate with test automation to achieve outstanding feature quality and timely regression detection; and work with global teams including software, hardware, architecture, and OEM support. Requirements include a Bachelor's or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience), 3+ years of hands-on experience developing graphics system-level software for Linux, 3+ years of C and C++ programming, and strong communication skills. Desirable extras include prior Linux gaming development and deep knowledge of Linux OS concepts such as memory/resource management, scheduling, and process control. The base salary range is 116,000 USD - 189,750 USD, with eligibility for equity and benefits. Applications are accepted until July 28, 2026. This posting is for an existing vacancy. NVIDIA is an equal opportunity employer and does not discriminate in hiring or promotion practices.
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