Riot Games is seeking a Senior Software Engineer to join the Content Access Platform (CAP) team. You will own and operate large-scale, distributed services that support millions of players, enabling engagement with Riot titles and digital goods. You will collaborate with game studios to design and deliver platform solutions that prioritize efficiency, scalability, and reliability for developers, while powering in-game experiences across Riot’s portfolio—from battle passes and missions to virtual currency wallets and player inventories. Responsibilities include designing, building, and operating microservices for managing virtual assets and progression systems; working with cross-functional teams to prototype, build, and ship new features; ensuring your team consistently executes at a high level; and participating in a rotational on-call schedule for live product and internal customer support. You’ll work with technical and non-technical customers to understand requirements and craft solutions that fit their needs. The on-site role is based in Los Angeles, CA or Mercer Island, WA, United States. Required qualifications include a Bachelor’s degree in Computer Science or related field (or equivalent experience), 4+ years of software development experience, and 3+ years with Java or Kotlin, including building and operating highly scalable services. Strong experience with distributed system architectures and large-scale cloud services is expected. Preferred qualifications include experience with data storage technologies such as MySQL, PostgreSQL, Amazon Aurora, DynamoDB, etc.;
Riot Games is seeking a Senior Software Engineer to join the Content Access Platform (CAP) team. You will own and operate large-scale, distributed services that support millions of players, enabling engagement with Riot titles and digital goods. You will collaborate with game studios to design and deliver platform solutions that prioritize efficiency, scalability, and reliability for developers, while powering in-game experiences across Riot’s portfolio—from battle passes and missions to virtual currency wallets and player inventories. Responsibilities include designing, building, and operating microservices for managing virtual assets and progression systems; working with cross-functional teams to prototype, build, and ship new features; ensuring your team consistently executes at a high level; and participating in a rotational on-call schedule for live product and internal customer support. You’ll work with technical and non-technical customers to understand requirements and craft solutions that fit their needs. The on-site role is based in Los Angeles, CA or Mercer Island, WA, United States. Required qualifications include a Bachelor’s degree in Computer Science or related field (or equivalent experience), 4+ years of software development experience, and 3+ years with Java or Kotlin, including building and operating highly scalable services. Strong experience with distributed system architectures and large-scale cloud services is expected. Preferred qualifications include experience with data storage technologies such as MySQL, PostgreSQL, Amazon Aurora, DynamoDB, etc.;
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