Principal Software Engineer, Rendering - Unpublished R&D Product. This is a high-impact, on-site role based in Los Angeles, California, United States. You will join Riot Games to help build a brand-new MMO project, focusing on rendering and engine features at a company-wide scale. You will work with engineers, artists, designers, and producers to deliver visually compelling experiences, report to the project’s Engineering Manager, and ensure the players’ experience remains at the forefront. Responsibilities: serve as the rendering expert for the team; help build engine technology for a AAA game; understand how rendering systems interlink and collaborate across departments to promote best practices; work with the art team to realize the game's visual vision; monitor and improve game client performance; build, implement, and improve tools for artists across platforms; resolve pipeline issues and identify opportunities for improvement. Qualifications: 8+ years of professional programming experience as a rendering engineer; 2+ years of technical lead experience; experience with Unreal, Unity, or similar engines; BS or equivalent; agile environment experience; multithreaded programming experience; MMO experience. Preferred: familiarity with Maya; strong C++ optimization skills; experience with asset pipelines, version control, and data-driven rendering architectures; experience with Nanite; experience with procedural content generation tools (Houdini, UE5 PCG). Our culture and benefits: Riot focuses on work-life balance with open PTO and flexible schedules; medical, dental, and
Principal Software Engineer, Rendering - Unpublished R&D Product. This is a high-impact, on-site role based in Los Angeles, California, United States. You will join Riot Games to help build a brand-new MMO project, focusing on rendering and engine features at a company-wide scale. You will work with engineers, artists, designers, and producers to deliver visually compelling experiences, report to the project’s Engineering Manager, and ensure the players’ experience remains at the forefront. Responsibilities: serve as the rendering expert for the team; help build engine technology for a AAA game; understand how rendering systems interlink and collaborate across departments to promote best practices; work with the art team to realize the game's visual vision; monitor and improve game client performance; build, implement, and improve tools for artists across platforms; resolve pipeline issues and identify opportunities for improvement. Qualifications: 8+ years of professional programming experience as a rendering engineer; 2+ years of technical lead experience; experience with Unreal, Unity, or similar engines; BS or equivalent; agile environment experience; multithreaded programming experience; MMO experience. Preferred: familiarity with Maya; strong C++ optimization skills; experience with asset pipelines, version control, and data-driven rendering architectures; experience with Nanite; experience with procedural content generation tools (Houdini, UE5 PCG). Our culture and benefits: Riot focuses on work-life balance with open PTO and flexible schedules; medical, dental, and
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