Axon is seeking a Software Engineer I on the VR team to build immersive training experiences that support public safety professionals in the field. You will work on interactive simulations to improve decision-making, communication, and outcomes in critical moments. This role offers growth in Unity and real-time 3D development while contributing to products with meaningful real-world impact.
Axon is seeking a Software Engineer I on the VR team to build immersive training experiences that support public safety professionals in the field. You will work on interactive simulations to improve decision-making, communication, and outcomes in critical moments. This role offers growth in Unity and real-time 3D development while contributing to products with meaningful real-world impact.
Location and schedule: This role is hybrid based in Washington, United States, with in-office work on Tuesdays through Fridays and the option to work remotely on Mondays (subject to approved workplace accommodations).
What you’ll do: - Build and maintain interactive VR training experiences using Unity and C# - Collaborate with product, design, art, and user research to deliver high-quality simulations - Translate training content into interactive, scalable experiences across VR and mobile platforms - Contribute to feature development from concept through production and release - Participate in code reviews, design discussions, and sprint planning - Help improve development workflows, tools, and content pipelines - Debug and resolve issues across gameplay systems, UI, and performance - Explore new technologies and contribute to prototyping efforts
What you’ll bring: - 3+ years of software engineering experience with C# or similar languages - Experience building applications in Unity or with real-time 3D systems - Understanding of software engineering fundamentals, data structures and code quality - Experience collaborating with cross-functional teams - Ability to learn quickly, take ow
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Location and schedule: This role is hybrid based in Washington, United States, with in-office work on Tuesdays through Fridays and the option to work remotely on Mondays (subject to approved workplace accommodations).
What you’ll do: - Build and maintain interactive VR training experiences using Unity and C# - Collaborate with product, design, art, and user research to deliver high-quality simulations - Translate training content into interactive, scalable experiences across VR and mobile platforms - Contribute to feature development from concept through production and release - Participate in code reviews, design discussions, and sprint planning - Help improve development workflows, tools, and content pipelines - Debug and resolve issues across gameplay systems, UI, and performance - Explore new technologies and contribute to prototyping efforts
What you’ll bring: - 3+ years of software engineering experience with C# or similar languages - Experience building applications in Unity or with real-time 3D systems - Understanding of software engineering fundamentals, data structures and code quality - Experience collaborating with cross-functional teams - Ability to learn quickly, take ow
Track similar jobs
Get email alerts when new roles like this are posted.
Based on: Software Engineer I - Unity Developer
See how this role matches your resume
Sign in to get an AI match score and personalized feed.
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